Listing all results (10)
This simulation demonstrates how Ohm's law relates to a simple circuit. The voltage and resistance can be adjusted to see how this affects the current. The sizes of the symbols in the equation change to match the circuit diagram.
The resource available consists of the following items:
RESINATED CORE SLABS (15m)
This is material that has been cut...
There is a delicate balance between the three main areas of our energy future; security, accessibility and sustainability. This is known as the energy trilemma. How we manage these areas is a tricky task....
Water soluble Vitamins A, B, C, D
To know and understand:
• the functions
• main sources
• effects of deficiency and excess
• related dietary reference values
Use this resource with small groups of students.
Instructions for using this learning grid:-
Print off onto A3 and laminate
The students then play the game in groups of 4
They roll two dice to get a grid reference.
Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).
Aspects of simple electric circuits (such as cells, bulbs, charge, energy) are represented as parts...
A number of careers resources on a range of themes such as biosciences, internet technology and world population were developed as part of the Big Bang Fair. These resources took the form of set of quiz questions about different careers for students to find out the answers to.
The resources offered are:...
Futurecade is an innovative interactive suite of games from the Science Museum that allows students to explore how science and technology impacts on their everyday lives. Futurecade’s four games are inspired by current and future technology in the fields of robotics, satellites and space junk, geo-engineering and...
This interactive resource explores the roles played by engineering, science and technology in today’s sports. The four modules are: Forces and motion (for students aged 9 to 11 and above); Sports shoe design (for students aged 11 to 14); How high will it fly? (for students aged 11-14); and Making waves (for...