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Martian Explorers: Investigating the Engineering of the ExoMars Rover

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...

Build the Station Simulation

With just a few materials, building a paper model of the International Space Station (ISS) can become a class project. This publication contains a brief overview of the ISS, its parts, the science that occurs on board, instructions, and extension fact sheets. Learn about the ISS, explore fun facts, simulate...

Little Green Men

This resource was funded by the Spacelink Learning Foundation and written by Sheffield Hallam University. It is aimed at students between 14 and 16 years of age. The resource investigates the idea of alien life, and consists of eight exercise sheets for students:

*Earth Calling looks at messages that have...

Episode 101: Introduction to Circuits

These activities, from the Institute of Physics, look at electrical circuits. They provide a review of previous knowledge and introduce the language needed to cope with the greater depth of learning at post-16 level. Activities include: • a discussion about electrical circuits to reinforce knowledge and highlight...

One Planet Packaging

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...

Circular Economy Introductory Kit

This card game and supporting resources, from the Ellen MacArthur Foundation, are designed to introduce the concept of the circular economy. Working in groups, students analyse the life cycle of a simple product, such as a bottle of water, and compare it with the cycle of growth, decay and new growth that is...

Activity 6: Rethinking Textiles Products

This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...

Biomimicry - lessons from nature

Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...

Activity 4: In the Loop

This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts. The activity explores the use of materials, the...

Activity 3: Rethinking the System

This activity, from the Ellen MacArthur Foundation, follows the format of a ‘Dragon’s Den’ competition. It aims develop student’s understanding of responsible product development and how the principles of the circular economy can be applied to current business practice. Case studies of existing products are...

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