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Introduction To Computer Programming using Basic progamming language.
Basic is a simple language emulating the more complex languages used in commerce and industry for financial mamagement, etc.
The exercise covers input, print, output, +, -, X, ÷ , =, <, >, <> , if...then, while...wned,...
This is an exercise with complex spreadsheets and mail-merged documents. It is based on an actual implementation in a vaut with over 1500 boxes of different sizes.
The simplified example uses nine boxes of three different sizes, each has the price for annual box rental.
Also recorded are the renters'...
How to send secret messages to your friends.
Contains full teacher instructions. Uses Basic programming language.
Pupils shoud have completed the Introduction To Computer Programming
An exercise to compute whole nu,mber Pythagorean triangles.
The project uses the Basic programming language.
Pupils should have completed the exercise Introduction To Computer Programming
Quiz Cards for peer challenge or self assessment - print as 2 slides per page and then laminate. Challenge peers to answer or collect as many cards as can in 5 minutes.
The purpose of this workshop session is to allow groups to be able to look into how XR (AR & VR) can be used to make real change within the world. The aim is to make the groups look at the technology away from entertainment and gaming, and focus more on how could the technology be used in other areas to really...
This resource contains 6 presentations on various aspects of Networks and Network Management including
The Internet (DNS servers and IP addresses)
How Networks Communicate (IP addresses and packets)
Types of Network (Network topologies)
Peer-ToPeer vs Client/Server, LAN and WAN)
The aim of this activity is to raise awareness of human interface design issues. In a world where poor design is rife, people have become accustomed to dealing with problems caused by the artifacts with which they interact, sometimes blaming themselves instead of attributing the problems to flawed design. The issue...
This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.
Through creating a project, young...
In this activity, students examine how programmable systems have developed over time. Students use the internet to research a programmable system, place inventions correctly on a timeline and use information about developments in electronics, computing and materials to explain patterns in the development of...