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e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

Young Technologist's Handbook

Produced for the Technology Enhancement Programme (TEP), this book contains a comprehensive selection of useful descriptions and reference information on the properties of materials, manufacturing processes, ergonomics and electronics. This pulls together a wide range of data into a single publication, accessible...

Structures 14 to 16

This book, produced by the Technology Enhancement Programme (TEP), helps students to consider the design of man-made structures. Data, mathematics, computer modelling and actual scale models are all used in deciding if a structure's final design will work. The book looks at structural principles and applies them to...

Mini DC Generator

This publication, from the Technology Enhancement Programme (TEP) explains how a generator converts mechanical energy into electrical energy. To understand how this happens, students need to know something about magnetic fields and what happens when a conductor such as copper wire is moved within a magnetic field....

Lunar Exploration

Produced by the Royal Astronomical Society, this information booklet looks at how our knowledge of the Moon has been built up through observation, unmanned exploration and the lunar landings of the Apollo missions. Sections include: * Experiments on the Moon * Moon rocks * Structures on the lunar surface * Beneath...

Engaging Maths

A resource from the Engineering and Physical Sciences Research Council (EPSRC) which explores the role of the mathematical sciences in our lives - in security, telecommunications and the internet, the environment, finance and economics, industry, transport and travel, and in medicine and biology.

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Task Maths 5

A Year Eleven textbook from Task Maths. This resource continues with the thematic approach of the series. In many cases the task titles only give a partial view of the content since the authors’ intention is that the mathematics in the course will be integrated. Task Maths 5 contains some innovative content in most...

Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...

Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

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