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Futurecade is an innovative interactive suite of games from the Science Museum that allows students to explore how science and technology impacts on their everyday lives. Futurecade’s four games are inspired by current and future technology in the fields of robotics, satellites and space junk, geo-engineering and...

Ohm's Law

This simulation demonstrates how Ohm's law relates to a simple circuit. The voltage and resistance can be adjusted to see how this affects the current. The sizes of the symbols in the equation change to match the circuit diagram.

North Sea Rocks

The resource available consists of the following items:


This is material that has been cut...

CleverBooks Engineering and Space

CleverBooks Space, is a free mobile application empowered by Augmented Reality. It covers engineering and space interactive Augmented Reality tasks for primary and secondary level kids. It is designed to enhance interest and curiosity levels in STEM.

The areas covered: planets of the Solar system, space...

What were the Egyptian pyramids made from?

A team activity that results in team debating how the pyramids were actually built.

Teams work on either a case for Dimensional Stone, cut from a quarry face and transported to site while the other team build a case for an early precast work, hydraulic lime morter was cast in situ blocks and erected on the...

Energy Trilemma Activities

There is a delicate balance between the three main areas of our energy future; security, accessibility and sustainability. This is known as the energy trilemma. How we manage these areas is a tricky task.



Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).

Aspects of simple electric circuits (such as cells, bulbs, charge, energy) are represented as parts...

Sportscience and Engineering in Education

This interactive resource explores the roles played by engineering, science and technology in today’s sports. The four modules are: Forces and motion (for students aged 9 to 11 and above); Sports shoe design (for students aged 11 to 14); How high will it fly? (for students aged 11-14); and Making waves (for...

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