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This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.

The...

This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.

The book includes chapters covering...

Electronics and A.C. is one of the titles in the series of ASE Lab Books that were published in the early 1970s for the Association for Science Education. Each title brought together the best of the teaching notes and experimental ideas from members of the association...

The complete resource of Number and Algebra Instant Maths Ideas contains all twenty six subject topics together with appropriate resource materials. The ideas are aimed at teachers of Key Stage Three but could also be appropriate for use with other age groups. Each topic contains a number of questions or activities...

This resource contains step by step illustrated instructions of how to fold a variety of polygons, using A-size paper. The polygons featured include a square, an equilateral triangle, an isosceles triangle, kites, rhombi, a regular pentagon, a regular hexagon and a regular octagon. There are also investigations on...

From NASA, this is a set of high quality images and information about the solar system. The set of materials features the Sun, Mercury, Venus, Earth, Earth’s Moon, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, asteroids, comets, meteors and meteorites, the Kuiper Belt and Oort Cloud, and moons of the solar system...

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

This resource is designed as an introduction to activities available using a Raspberry Pi computer. The introduction explains:
*what a Raspberry Pi is: a small, affordable yet powerful computer
*what can be learnt from this manual: how to perform simple programming and the basics of computer science...

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...