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This edition of the Computing at School newsletter contains articles covering:

*Increasing the number of girls studying computing

*Inclusion in computing

*Network of Excellence and CAS Hubs

*Learning about programming through knitting

*Programming with GameMaker

*...

This resource includes examples of real technologies which can be used as inspiration to children from age 7 to 16. Following on from the challenges that Tim Peake and his clothing will face in space, these case studies include background information for teachers, supporting Powerpoint slides, and example...

This teaching resource is presented in four stages:

Stage One - Finding out about the problem. In stage one pupils find out more about spacesuits, how they work and why people need them to survive. They also find out more about the challenge to test a series of materials to...

This resource is an interview with Pavlina - a light painter.

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