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This collection of resources provides material to support the development of behaviour for learning strategies.

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

This resource contains nine instant maths ideas exploring what makes a good questionnaire, tasks requiring students to make their own questionnaire, experiments for students to perform in order to collect data, and tasks looking at the subtleties of sampling and grouping data. Student resource sheets ask students...

This SMILE resource contains one pack of games, investigations, worksheets and practical activities supporting the teaching and learning of data collection.

Collecting data contains five work cards with activities covering how to perform a vehicle survey, how to compare hand and foot size,...

From Solar Spark, this simple demonstration shows the effect of adding colours. Photos and pictures are often made up from just four colours black, cyan, magenta and yellow. Different amounts of each colour combine to get all the colours of the rainbow and make the complete picture.

Solar cells are...

This activity from Subtangent is based on the four colour theory, which is used by mapmakers. Resources include examples of colouring maps correctly, together with additional challenges, which cover a range of ability, for students to try themselves. Solutions for the challenges are also provided.

Combinations consists of seven instant maths ideas including a consideration of the number of arrangements of dots used when writing in Braille, an investigation of Pascal’s triangle, investigating the number of routes through New York, exploring the number of ways six letters can incorrectly be placed in six...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of combined transformations, from drawing symmetrical patterns to using matrices to perform shears.

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This report from the Assessment of Performance Unit came about as an increasing interest was being focused on how students communicate mathematical ideas and what factors facilitate or hinder their thinking and performance. This booklet features a selection of...

STEM Clubs are not just for schools! They are a powerful and enjoyable way to engage young people with science, technology, engineering and mathematics (STEM).

This poster is for anyone wishing to advertise a STEM Club in their local communities, be it a one-off session or recurring club; in a library or...

This resource contains 13 instant maths ideas designed to provide the opportunity for students to explore the notation of time and the decimalisation of time, work with bus and train timetables, discover what speed an aircraft flies when it travels at ‘mach 2.5’, what crafts’ speed is measured in knots, calculate...

"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

This edition of the Computing a School (CAS) newsletter includes articles covering:

*Pedagogy of computational thinking and programming

*Modelling and simulation with StarLogoTNG

*Scratch and RoboMind

*Text-based programming with Small Basic

*Route finding with graphs at A-Level...

This edition of the Computing at School newsletter contains articles on:

*Using Scratch4Arduino in primary schools to make musical instruments

*Learning algorithms with folk dancing and fairy tales

*Kodu programming

*Developing computing schemes of work

*Functional programming...

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