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This edition of the Computing at School newsletter contains articles covering:

*CAS community resources

*BCS Certificate in Computer Science Teaching

*Master Teachers

*Pedagogy in computing teaching and across the curriculum

*The Barefoot Computing project

*Computational...

This one page infographic gives a brief synopsis on and links to 10 fun computing activities, ideal for use at the end of term. All the activities are free to use and help children develop their computing knowledge and skills. Activities include animating festive related characters in ScratchJr or using a Crumble...

Image result for Classic roamer (floor turtle)

Roamer is a friendly programmable robot that introduces children to computer programming in a very concrete way. Roamer has its own programming panel on its back allowing...

This kit has been specifically designed to engage and inspire primary children in science, technology, engineering and maths lessons to develop...

This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...

 

Choose your mission and follow Major Kate on her mission to save Planet...

The new computing curriculum is truly transformational. However, many primary teachers and students have little or no experience of programming or the thinking skills that underpin it. This...

 

Enrol in Coder Academy and undertake a series of imaginative and...

Coding as a Playground...

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In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

STEM Clubs are not just for schools! They are a powerful and enjoyable way to engage young people with science, technology, engineering and mathematics (STEM).

This poster is for anyone wishing to advertise a STEM Club in their local communities, be it a one-off session or recurring club; in a library or...

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Computational thinking is the thought processes involved in...

This 'concept card' from the Barefoot collection explains 'computational thinking': *What it is *Why it is important *What it looks like in the primary curriculum *How to find out more It supports teacher understanding to improve their teaching of the Barefoot activities.

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