Resources by ESERO-UK

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Lesson 2 - Creating and debugging algorithms

In this activity children create an algorithm or a sequence of instructions. They test and debug their algorithms and refine them to improve how well they work. Working together they play a game, instructing the ExoMars rover, Rosalind Franklin, to reach the drilling station, avoiding crashing into other rovers....

Lesson 3 - Flow charts and decisions

In this activity children use and create flow charts and are introduced to the idea of loops to repeat instructions. The activity uses the context of Mars exploration, with children using their instructions to help guide the ExoMars rover across the surface of Mars.

This activity has been provided by ESERO-...

Lesson 4 - Communicating images

In this activity children explore how images are stored and communicated by computers (including robots and rovers). They learn how a picture is made up of pixels and how each pixel is coded for by a number code, which is then converted into an image. Children learn about Binary code and how it is used to represent...

Lesson 5 - Decision trees

In this activity children are introduced to decision trees and their use in computing algorithms. Working together they consider how a decision tree might support the navigation of the ExoMars rover searching for a suitable place to drill.  They then role-play the rover and follow the decision tree instructions,...

Lesson 6 - Searching the internet

This activity develops digital literacy using the context of exploring Mars. Children learn about what a search engine does and consider what happens when they use one. They also begin to find out that some internet sources are more reliable than others and think about which might be trustworthy.

The...

Lesson 7 - Mission to Mars

This activity provides a cross-curricular opportunity, mixing computing, design technology and science in the context of designing a Mars rover. Children consider the requirements of a Mars rover and create criteria for the design. They design their rovers then evaluate them and re-design them, modeling the process...

Lesson 8 - Comparing Mars rovers

This activity develops digital literacy using the context of exploring Mars. Also developing the skills of collecting, analysing, evaluating and presenting data and information. Children first learn about infographics and establish what makes a good one. They then design their own infographic to allow the reader to...

Libby Jackson - Human Spaceflight and Microgravity Programme Manager

Libby works at the UK Space Agency, in Swindon.  She works with scientists and industry to ensure that they can run experiments on the International Space Station.  Libby works alongside astronauts who will be running the experiments on the space station.  She leads a team to ensure that research can be performed...

Living in Space

Produced by FootageVault, these videos from NASA illustrate the effects of apparent weightlessness as astronauts live and work in space. Clips include astronauts in Skylab, the Space Shuttle and the International Space Station. The clips can be used to illustrate forces, movement and how objects...

Mars 11-14 years

This collection of resources support learning about STEM subjects using the context of exploring Mars. These activities are particularly suitable for students aged 11-14 years.

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