Resources by Nelson Thornes
Displaying 101 - 110 of 438
Data Handling Activities for Students Aged 5-7
Published by BEAM, this is a data handling activity which focuses on properties of shape. Students have to identify and draw toys that are round. Studeents are then required to sort them from those that are not round.
*Sorting toys - a task requiring students to sort using one criterion. This could be used...
Data Handling Activities for Students Aged 7-9
Published by BEAM, this activity for two students uses Venn diagrams to develop an understanding of the intersection of two sets.
About us - an activity for two students. Each student labels one circle of a Venn diagram with their name. Students then take turns to pick a characteristic of themselves. The...
Data Handling Activities for Students Aged 9-11
Jingle Bells, a Christmas themed activity, published by BEAM. In this activity, students have to identify a range of musical notes. Students are required to construct a tally chart. From the results of the tally chart a bar chart can be drawn. Students then have to interpret their results by deciding which student...
Data Handling Games For Students Aged 5-7
Published by BEAM, these two games encourage students to develop their skills of sorting shapes using one criterion and numbers using one or two criteria.
*Sorting - a game for two players requiring one student to choose which shapes go inside the circle and to make up a label for the circle. The second...
Data Handling Games for Students Aged 7-9
Published by BEAM, these two data handling games are from the Maths of the Month series. Three digits - a game for two players. Each player takes turns to place a counter on a number. The winner is the first player to have three counters on numbers which contain the same digit. Venn Diagram Game - a game for two...
Data Handling Games for Students Aged 9-11
This game, published by BEAM, poses a number of questions aimed at developing students' understanding of simple probability using a set of number cards. Probably - a game for two players. The chooser chooses a card from the set of cards. The guesser has to guess whether the card id shows an odd or an even number....
'Troubleshooters are ICT unit plans' designed to build skills, confidence and understanding, providing a wide range of materials for teaching specific QCA units.
They provide watertight support for each of the three main strands:
- Control and datalogging
- Spreadsheets
- Databases...
'Troubleshooters are ICT unit plans' designed to build skills, confidence and understanding, providing a wide range of materials for teaching specific QCA units.
They provide watertight support for each of the three main strands:
- Control and datalogging
- Spreadsheets
- Databases...
'Troubleshooters are ICT unit plans' designed to build skills, confidence and understanding, providing a wide range of materials for teaching specific QCA units.
They provide watertight support for each of the three...
Design and Make It! has a flexible unit-based structure.
The use of structured, as well as open-ended units ensures a balance between knowledge and understanding and designing and making.
Each unit builds on the previous unit and provides a higher level of challenge.