Resources by Sterling Publishing Co, Inc
Displaying 1 - 10 of 26
This book answers questions like what would it be like to walk on a Martian plain? Or watch wild volcanoes on Jupiter? All it takes to find out is a touch of imagination and this guide to the solar system,...
This book of 80 mathematics puzzles with cartoons seeks to prove that numbers can be entertaining as well as educational.
Ordinary, easy to find materials are all students need to get moving on these investigations into magnetism and electricity. Students will paste things together with static glue, get zapped by the doorknob and...
Ordinary, easy to find materials are all students need to get moving on these investigations into light and sound. Students will make music with bottles of water, create a boom in their room and make a slide...
Willy Bunny has learned to count and so will children, by the time they have finished Richard Scarry's fun-filled book. When Willy's father suggests that he practice counting all the things he sees, he begins with...
Presents step-by-step instructions for one hundred science projects that use everyday supplies.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
How fizzy is lemonade after it's warmed up? What happens to a rubberband that's been left outside? Which types of clothing keeps you warmest and why? What chemicals are there in processed food? Find out the answers...
Engineering is where human knowledge meets real-world problems and solves them. It's the source of some of our greatest inventions, from the wheel to the jet engine.
Marshall Brain, creator of the How Stuff Works series and a professor at the Engineering Entrepreneurs Program at NCSU, provides a detailed...
Gizmos, gadgets, circuits, and LEDs: this how-to book is packed with fun things for young inventors to make. From drawing a robot, and practicing on a breadboard, to building a racing machine, all...