Lesson 2 - Programming letters

5
0
4
0
3
0
2
0
1
0
0
Rate this resource

In this lesson, pupils will create algorithms (a precise set of ordered instructions, which can be turned into code) for their initials. They will then implement these algorithms by writing them in Logo commands to draw the letter. They will debug their code by finding and fixing any errors that they spot.

Learning objectives

  • To create a program in a text-based language
  • I can use a template to create a design for my program
  • I can write an algorithm to produce a given outcome
  • I can test my algorithm in a text-based language

Show health and safety information

Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

Published by

Actions

Share this resource