Lesson 2 - Programming letters
In this lesson, pupils will create algorithms (a precise set of ordered instructions, which can be turned into code) for their initials. They will then implement these algorithms by writing them in Logo commands to draw the letter. They will debug their code by finding and fixing any errors that they spot.
Learning objectives
- To create a program in a text-based language
- I can use a template to create a design for my program
- I can write an algorithm to produce a given outcome
- I can test my algorithm in a text-based language
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Handout - Writing algorithms 215.22 KB
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Worksheet - Writing algorithms 207.47 KB
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Handout Glossary - Repetition in shapes 154.68 KB
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Lesson plan - Repetition in shapes 221.43 KB
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Slides - Repetition in shapes 576.7 KB
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Download all files as a .zip1.23 MB
Subject(s) | Computing |
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Tags | n.a |
Age | 7-11 |
Published | 2020 to date |
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URL | https://www.stem.org.uk/rxhfxe |