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Lesson 3 - At a crossroads

This lesson introduces selection and randomness. These are two features that will allow students to develop programs with a very diverse range of behaviours. 

Students will revisit some of the programs that they have encountered in previous lessons and extend them into more versatile programs that use selection. They will develop a simple number guessing game, which will eventually include randomness. 

This lesson is the third in a six session teaching unit provided by the National Centre for Computing Education.

 

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This resource is a Category Six Materials