Introduction to sound and music computing
A highly technical overview of how sound is represented in a computer, how digitising sound changes the quality of it and how reducing the sample rates can effect the resulting audio. The resource also comes with a number of sound samples to illustrate these concepts, along with both Python and Scratch programs to enable students to investigate further.
Richard Dobson is the author of this resource.
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- Sound and music computing (presentation)
- Documentation for Scratch examples
- Four Python utility programs
- Scratch examples
- Sound examples for slide presentation