e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino The project serves as an adequate introduction to Arduino for novices. It explains the structure of an Arduino program including initialisation and the loop section. Variables are declared and used in programs, and a range of errors are understood and debugged. The final project involves making a stuffed interactive monster toy that lights up and plays music. The guide covers basic theory of sound and musical tone. It also provides cutting and sewing patterns and other instructions for making the toy. The Arduino serial monitor is used and IF-ELSE statements are used for decision making. The guide provides a structure for teacher experimentation; with appropriate support, the approach could be used in the classroom with textiles and / or computing students.

Show health and safety information

Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

Downloads

Published by

Actions

Share this resource

Lists that tag this content

Comments