# Leapfrogs Action Books

This series of books from Leapfrogs offers a collection of explorations and investigations on a particular theme. In content they are less restricting than a simple work card.

The Action Books are:

Animations - slidescopes, flip sheets, zig zags, flick books, multi exposures transformations, enlargements, translations, rotations and tumbling shapes.

Bands - patterns and shape, turning patterns, shifting patterns, area, halves and quarters and enlargements.

Calculators - problems/games/situations for which a simple electronic calculator is needed. Some of them may suggest other questions to investigate further.

Chance - experiments and games that develop the idea of chance. Students are encouraged to make their own game.

Codes - investigates and sets problems to solve involving shorthand, Morse code, binary, scrambled codes, Braille and anagrams.

Cubes - using rules to construct shapes with cubes, nets and cuboids, including investigating surface area and symmetry.

Doodles - regions are explored through a variety of puzzles and games which provide opportunities for students to develop rules, as well as try different strategies.

Dots - using dotty paper or a geoboard to investigate shapes, lengths of lines and patterns.

Fitting - build figures using mathematical shapes and explore patterns using colour.

Folds - using paper folding and cutting to make paper stars, origami, flexagons and more.

Moves - investigations, games and puzzles using counters.

Orders - covers a selection of situations which allow students to explore combinations, using lists and diagrams.

Pegboards - investigating the strategies of games using pegs on pegboards.

Prints - use a variety of materials to make blocks then print shapes and patterns using rotation, translation and reflection. Make blocks and use them to tessellate patterns over a grid, according to a set of rules.

Spirals - investigating the patterns made with spirals and how these appear in nature.

Systems - description of a system not being random and ideas for creating a system which leads to drawings and models with patterns.

Tiles - investigating games using square tiles, rep-tiles and tiling puzzles and problems.

#### Show health and safety information

Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

39.41 MB

## You might also like

Resource
Resource collection
Resource collection
Resource collection