Hexbug Primary KS3 Project Lessons 1-10

This project requires pupils to work individually and with teams, similar to the situations presented to real engineers and designers. Through REVERSE ENGINEERING pupils learn about MECHANICAL & GEARED SYSTEMS. Through exploring AUTOMATION, pupils will be introduced to COMPUTER PROGRAMMING & AUTOMATION. By comparing HEXBUG’S to real bugs, the complex term of BIOMIMICRY will be uncovered to allow pupils to be CREATIVE and solve USER CENTRED DESIGN problems. SKETCHING, RENDERING & PRESENTATION skills will be put to the test through various RE-DESIGN & DEVELOPMENT activities.

* Lesson 01 - Pupils learn how to analyse an existing product to understand how it has been made, how it works, and what features it has. They will explore Hexbug creatures and develop an understanding of their characteristics.

* Lesson 02 - Pupils will learn how to draw and annotate observational sketches of existing products. They will use sketches to help decipher how a product has been manufactured. Sketch and draw moving products to develop communication skills.

* Lesson 03 - Pupils will learn about sensors, sensing within robots, and their application in industry. They will then learn ways of establishing the sensing ability of robots, and develop new ideas for robots using different sensors.

* Lesson 04 - This lesson will see pupils learning about programming robots to operate autonomously, making use of time, motion and sensors. They will then design a new HEXBUG robot which operates differently to others!

* Lesson 05 - Pupils will examine and test HEXBUG’s to identify and communicate how they work mechanically. They will go on to create small models which imitate and replicate how HEXBUG’s move. Know a range of different types of motion.

* Lesson 06 - Pupils will learn about the importance of packaging for everyday consumer products. Develop a new product for a portfolio of similar products. Pupils will then design a new product and packaging solution that is creative and innovative.

* Lesson 07 - Pupils learn to graphically communicate products realistically. They will apply tone, shading and shadow and learn how to use these with great effect. They will also use this lesson to practice communication skills relating to design ideation.

* Lesson 08 - Pupils will learn to describe the term Biomimicry and list examples of products which represent biomimic designs. They will use natural animals and insects as inspiration for concept bug designs, and develop a specification that identifies the design and manufacturing criteria of their proposal.

* Lesson 09 -  Pupils will be able to use a range of tools, materials and processes to create a unique concept model or prototype. They will explore design solutions in 3D using craft materials, and develop an understanding of how products develop.

* Lesson 10 - The final lesson will see the pupils use small amounts of feedback and critique to improve a concept model. They will then present a nano presentation of your idea, evaluating the success of the product design and make activity.

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