Programming with Crumble Controller
A collection of resources to support using the Crumble Controller in lessons or as part of a club activity.
Links and Resources
This resource provides an introduction to using the Crumble microcontroller with a variety of components. It begins by testing connection through programming the onboard motor LED's. Student activity includes coding sparkles, motors, servo motors, light dependent resistors, potentiometers, distance sensors.
The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:
- Sparkle control
- Motor control
- Using inputs (digital and analogue)
- Using variables and maths in your programs
Powered by Crumble, Control freak resources are all about engagement, enjoyment and learning at the same time. Students use the Crumble software to write their own code and follow their own creative imagination to see where using the software and their skills will take them. Projects involve the use of a Crumble board, LED's (sparkles), light dependent resistors and motors.
This resource provides instructions for building a card buggy and creating a sample programme for your crumble board. You will need motors, a battery pack and connectors to complete the project.
This collection of resources can be used to create a roving buggy, when combined with either a Crumble Controller buggy kit or Invent! starter pack. The resources include instructions for programming your buggy, activity mats for students to use for their programming challenges, pupil worksheets to guide students through the programming challenge and teacher notes to support teaching the full programme of work (6 units). Students will need access to the equipment listed in the resource to participate, including sensors, motors and the programmable controller.
This sample project will support students to achieve a silver level CREST award. In this project, students will build a simple robot that they can steer with switches. They could then adapt it to perform a ‘useful’ task.
|Subject(s)||Electronics, programming and control, Design and technology, Programming and development, Computing|
|Tags||crumble microcontroller, crumble, robotics|
|Age||7-11, 11-14, 14-16|
|Last updated||17 May 2019|