The key ideas contained in this 'Six for Six' resource from Siemens involves getting pupils thinking about how we get the power we need to support the wide variety of functions we have come to rely upon. Some of these activities focus upon specific technologies and how they work and others look at how an overall power supply system can be designed and managed. Tasks draw upon a range of skills from the STEM curriculum when challenging students to develop ideas and solutions and are mostly appropriae for pupils aged 11 to 14, however, the 'Underwater energy' activity is more suited to pupils aged 14 to 16.

The collection includes:

  • Comprehensive teacher notes - Introducing and providing an overview of key learning objectives for the resources and/or activity suggestions
  • Curated lesson plans
  • video clips
  • interactive online learning tool
  • activity suggestions and worksheets

The resources are gathered together here for sake of convenience but there is no expectation or suggestion that they be used consecutively. Rather the idea is that as and when the topics arise in schemes of work that the resources are accessed and deployed.

Resources

Module 4: Power to the People (overview)

The key ideas contained in this resource involve getting pupils thinking about how we get the power we need to support the wide variety of functions we have come to rely upon. Some of these activities focus upon specific technologies and how they work and others look at how an overall power supply system can be...

eZero Island (11-14)

This resource from Siemens allows students to explore the challenges in making an island self-sufficient. They consider the varied energy requirements across the island and design an energy supply system that does not rely on fossil fuels. As well as making decisions about how to provide energy, students have to...

eZero Island (14-16)

This resource challenges students to design an energy plan for an island so that it can become self-sufficient and to consider not only how but also why they might want to do that. Students must design an energy supply system for the island that does not rely on fossil fuels. As well as making decisions about how...

Energy Farm

This interactive online game from Siemens introduces students to the opportunities and challenges presented by different energy technologies. Students are required to implement an energy system that meets the demand to run a farm whilst minimising the cost and environmental impact. 

...

Pages

Published by

Actions

Share this resource