In this unit, Year 3 pupils will use a range of techniques to create a stop frame animation using tablets before applying those skills to create their own story-based animation. This unit will conclude with pupils adding other types of media to their animations, such as music and text. This unit provided by the National Centre for Computing Education covers key areas of the Lower Key Stage 2 computing curriculum;

  • Select, use and combine a variety of software on a range of digital devices and create a range of programs,
  •  Use technology safely, respectfully and responsibly.




Showing 7 result(s)

Lesson 1 - Can A Picture Move?

In this session, Year 3 pupils will learn about simple animation techniques, discussing whether they think that a picture can move before creating their own animations in the style of flip-books. This resource includes supportive videos, slides and a range of assessment opportunities. This session is first in a six...

Lesson 2 - Frame By Frame

In this session, Year 3 pupils will develop their understanding of flip-book style animations and apply it to make a stop frame animation using a tablet. Through the resources videos and slides, pupils will be supported to predict what an animation will look like, explain why little changes are needed for each...

Lesson 3 - What's The Story?

In this session, Year 3 pupils will create a storyboard showing characters, settings and events that they would like to include in their own stop frame animations in the following session. Through slides, videos and knowledge from previous sessions, pupils will be encouraged to break down a story into its component...

Lesson 4 - Picture Perfect

This session uses activities completed in previous sessions and gives Year 3 pupils the opportunity to create their own stop frame animations using tablets. The videos and slides will support pupils to use skills such as ‘onion skinning’ to help make small changes between frames, to learn how to review a sequence...