Key Stage 2

These easy to use resources for pupils aged seven to eleven from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. For example the solar system simulation activity uses the topic of space to introduce children to simulations and how to create them using Scratch.



Showing 41 result(s)

Patterns Unplugged: Reusing Recipes Activity

This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...

Shapes and Crystal Flowers Activity

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

Pizza Pickle Scratch Debugging Activity

This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.

Using logical...

Sharing Sweets Activity

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms through thinking about classroom rules. Using the idea of 'fair sharing', it covers sequences and basic do-while loops, and asks children to perform basic debugging. Suitable for children in early primary settings, it...