System Reset: Design and Technology for a Circular Economy
The activities in this collection, from the Ellen MacArthur Foundation, are all designed to introduce the principles of the circular economy to students in secondary school. Before teaching the activities, it is recommended that teachers firstly introduce the concept of the circular economy using the introductory resources kit. Constructed for use in design and technology lessons, any of the six activities can be used as a standalone resource, or they can be incorporated into schemes of work across a number of areas such as product design, graphics, textiles, systems and control.
This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts.
The activity explores the use of materials...
Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...
This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...
|Subject(s)||Design and technology, Design for society and the environment|
|Tags||circular economy, sustainability|
|Age||11-14, 14-16, 16-19|
|Published||2010 to date|