Object oriented programming (OOP) in A Level computer science CD516 / E01

Start date
10 Oct 24
Duration
6 Hours
Location
Exeter Phoenix, Gandy Street, Exeter EX4 3LS View on Google Map

This course still has availability, book now

Summary

Object-oriented programming (OOP) is an approach to systems development that focuses on objects and the way that they interact. The OOP method of programming (or paradigm) is different to the procedural paradigm, which many programmers start with on their learning journey.

During this course you will learn about objects and how they can be defined and worked within a computer system. You’ll explore key programming techniques whilst building your own virtual pet simulation game

Who is it for?

This course is aimed at teachers delivering A Level computer science. It is advised you have some understanding of Python programming i.e. from GCSE computer science specifications.

During this course you’ll access the Isaac Computer Science platform, it is advised you sign up for a free, teachers account ahead of the course.

What topics are covered?

01 | Understanding objects and classes – during this session you’ll explore the difference between objects and classes, including their key components and relationships.

02 | Virtual pet simulation game part 1 – this session will focus on developing the first part of your own virtual pet simulation game.

03 | Encapsulation, inheritance, and polymorphism – during this session you’ll explore key terminology including inheritance and polymorphism in the context of class hierarchies. You’ll analyse and decompose UML diagrams to understand the structure and relationships of a multi-class system.

04 | Aggregation and composition – during the fourth session you’ll explore the different types of relationships in UML, you’ll implement your own UML diagrams to illustrate specific object and class relationships.

05 | Virtual pet simulation game part 2 – this final session will focus on developing the final part of your own virtual pet simulation game.

How will you learn?

Scheduled live, interactive online sessions led by an experienced practitioner. Flexible Professional Development Leader-supported, participant-led tasks, involving deep exploration of the subject content. 

How long is this course?

This course will last approximately 6 hours, these sessions maybe split across multiple days.

Who is the course leader?

Outcomes

By the end of this intensive CPD pathway you will be able to:

  • Define and differentiate between objects and classes in object-oriented programming (OOP), highlighting their key components and relationships
  • Analyse and decompose UML diagrams to understand the structure and relationships of a multi-class system
  • Implement UML diagrams to illustrate specific object and class relationships like aggregation and inheritance.

Sessions

DateTimeLocation
1. Understanding objects and classes10 October 202409:30-11:00Exeter Phoenix
2. Virtual pet simulation game - part 110 October 202411:00-12:00Exeter Phoenix
3. Encapsulation, inheritance and polymorphism10 October 202412:00-13:30Exeter Phoenix
4. Aggregation and composition10 October 202414:00-15:00Exeter Phoenix
5. Virtual pet simulation game part 210 October 202415:00-16:00Exeter Phoenix

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Cost

English MaintainedActivity feeFreeSubsidy available*£0.00
OtherActivity fee£220.00 +VATSubsidy available*£0.00
Priority schoolActivity feeFreeSubsidy available*£0.00
Priority school repeat teacherActivity feeFreeSubsidy available*£0.00
Trainee TeacherActivity feeFree

This subsidy can contribute towards the costs associated with supply cover Find out more.

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The subsidy value may be higher for your school or college.

This course still has availability, book now

Additional information

Would you like this course delivered at your school? Contact enquiries@stem.org.uk to find out more.

Alternative dates

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