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Introducing the BP Ultimate STEM Challenge 2019/20

Published: Sep 19, 2019 3 min read

STEM learning

Ultimate STEM Challenge 2020: wearable tech

BP Educational Service, in partnership with STEM Learning, is delighted to announce that the Ultimate STEM Challenge is now open!

Back for its sixth instalment, the theme for this year's nationwide competition is centred around the exciting world of wearable tech. Wearable tech is all around us and is becoming a big part of our everyday lives, with smartwatches, fitness trackers, head-mounted displays and smart clothing being widely available. The challenge invites students (aged 9-14) to get creative and reimagine a solution to a real-life problem and design the next big thing in wearable tech. 

There is a wealth of free curriculum-linked resources available to support teachers in bringing STEM to life in a hands-on way. Each resource has been designed to help deliver STEM topics including materials, energy, sustainability and careers, in a fun and engaging way. These are easy to access and download and you will be able to use the two ready-to-go lesson plans, challenge summary, teacher notes, homework task and a presentation to inspire future entries for the competition.

The challenge will ultimately engage your students in STEM subjects and nurture key skills including presenting, problem-solving, creativity, leadership and teamwork, all while helping you with supporting Gatsby Benchmarks. This year BP has made entering easier than ever before, all you need to do is download and complete the entry form in class or as homework and email or freepost your students’ entries in by 14 January 2020.

What’s more, there are some exciting prizes up for grabs this year. Finalists of the challenge will be invited to attend a unique all-expenses-paid event at BP’s Upstream Learning Centre in Surrey! The students will have the chance to meet real scientists, coders and designers to help bring their ideas to life in a one-day Hackathon. There will be two winning secondary school teams, who will also win £750 to spend on science equipment or field trips.

This is a great opportunity to engage students in core science topics and spark ideas that could improve lives in the future. Remember it’s easy to enter and students simply need to:

  1. Find out as much as they can about wearable tech with the support of the free resources in class or at home.
  2. Think of their own wearable tech idea.
  3. Record their idea as a blueprint, labelled or exploded-view diagram on the entry form

Entries must be in by 14 January 2020 and can be submitted by:

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