Activities to support continuing in-school delivery

A selection of cross-curricular activities that can be used in school to engage young people of all ages. All of these resources are completely free for everyone to access and can be adapted for use with individual students, small groups or mixed-age classes.

More resources coming soon.

 

  • Activities for students aged 4-11
  • Activities for students aged 11-19

Short projects (up to two hours)

  • Animal adaptations

    Look at how animals have adapted to cope with all sorts of conditions. Explore communication strategies, travel, camouflage and life in challenging settings.

    Age range: 7-11

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  • British Science Week activity packs

    This collection contains ten hands-on activity packs, produced by the British Science Association as part of the British Science Week pack series.

    Age range: 5-11

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  • Extreme elements

    Make models to understand how weather and extreme events occur, and what their impact can be.


    Age range: 7-11

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  • Engineering at the movies

    Explore the science, technology, engineering and maths involved in the film industry.


    Age range: 7-11

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  • Fact finders

    The (fictional) show Fact Finders TV explores common myths, crazy stories and possible pranks.


    Age range: 7-9

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  • Future world

    What does the future hold? From what we wear to how we get our energy, there’s always room for innovation. Exploring technology and its potential, with an emphasis on sustainability.

    Age range: 9-11

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  • The ice is melting

    In this set of four activities from the European Space Agency, students explore the impacts of global warming and melting ice on the Earth.


    Age range: 7-11

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  • Mars mission

    Allows children to find out more about the ExoMars Mission in 2020 and searching for life on Mars.


    Age range: 4-11

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  • Mission to the moon

    Practical activities, investigations and games all based on current lunar research, using a mission to the moon as a context for science learning.


    Age range: 5-11

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  • Movies and magic

    Explore how things are done to make movies look realistic, and investigate whether technology from the movies could be possible in real life.

    Age range: 9-11

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  • Polar explorer activity pack

    The Polar Explorer Programme activity booklet contains 16 activities looking at topics such as climate change, exploration and oceans.


    Age range: 9-11

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  • Sounds amazing

    There’s sound and music all around us! Explore the science of music and sound, create music and instruments with a range of objects, and find music in unlikely places.

    Age range: 9-11

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Longer projects (up to five hours)

Short projects (up to two hours)

  • A Future STEM

    Explore careers and research courses that would lead them into STEM-related occupations.

    Age range: 11-16

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  • Asteroid impact

    Investigate the science involved in surviving an asteroid impact, from growing crops to protecting yourself from acid rain.

    Age range: 11-14

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  • Behind the scenes

    From special effects and big story ideas, STEM plays an important role in the movies, even if you don’t always see it on the big screen.

    Age range:  14-16

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  • British Science Week activity packs

    This collection contains ten hands-on activity packs, produced by the British Science Association. 

    Age range: 11-16

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  • Cisco Little Big futures

    A series of lessons that connect the Internet of Things to STEM using the context of fire safety.

    Age range: 11-14

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  • Engineering at the movies

    Explore the science, technology, engineering and maths involved in the film industry.

    Age range: 11-14

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  • Grand Challenge resources

    A selection of resources linked to the four key Grand Challenge themes outlined in the Industrial Strategy.

    Age range:  11-16

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  • How can we augment ourselves?

    The human body is an amazing piece of engineering. How can scientific innovations make our bodies even better?

    Age range:  11-14

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  • How can we live smarter?

    Can we use new technology and innovations to improve the quality of our lives as well as the world we live in?

    Age range: 11-14

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  • Making movies

    Have you ever wondered how to create movie magic? The secret is just a few lessons away.

    Age range: 11-14

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  • Movie music

    A good movie can make you laugh, cry or jump in surprise. But how do they do it? The music you are listening to plays a big part.

    Age range: 11-14

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  • Save the world with STEM

    Explore how science, technology, engineering and maths can help us to survive and thrive.

    Age range: 11-14

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  • Survive a zombie apocalypse

    Investigate how design and technology can help you survive a zombie apocalypse.

    Age range: 11-14

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  • Survive on a desert island

    Investigate the science, technology, engineering and maths involved in surviving on a desert island.

    Age range: 11-14

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  • Sporting performance

    Ready, set, go! Playing sport is a fundamental part of our society, but how will it change in the future?

    Age range: 11-14

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  • Witchcraft and wizardry

    You may think that magic and spells only exist in your favourite books and movies. But can we make magic in the real world?

    Age range: 11-14

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Longer projects (up to five hours)

  • CREST Award project ideas

    These resources look at the application of STEM in areas such as sports equipment, sustainable transport and cleaning technology.

    Age range: 11-16

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  • DIY Faraday Challenges

    A collection of ideas and resources for STEM challenges. These could be run as a full day or split across several lessons.

    Age range: 11-14

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  • Drones: friend or foe

    Explore how drones work and how they can be used for civilian, humanitarian and commercial purposes.

    Age range: 11-14

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  • Mission X: Train Like an Astronaut

    Train like an astronaut using physical and scientific activities and learn all about fitness and nutrition on Earth and in space.

    Age range: all

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  • Moon Camp Challenge

    A European Space Agency challenge to design a Moon Camp using free online design software.

    Age range: 6-18

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  • Practical Action STEM Challenges

    A collection of STEM challenges created by Practical Action to support primary and secondary curriculum activity.

    Age range: all

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  • The Great Exhibition at Home Challenge

    Learn how engineers can help protect the planet, and win super STEM prizes.


    Age range: 9-14

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  • The Ultimate STEM Challenge

    This collection brings together previous challenges from the Ultimate STEM Challenge as a source of inspiration for challenges and research projects.

    Age range: 11-14

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Page last updated: 25 March 2020