Pirate Maths and Science - EYFS - KS2 - UK wide workshops
The Pirate’s Challenge
Having piratical fun with numbers and shapes for up to 60 students at a time!
When Captain Richard Morgan arrives at school, he’ll be more than a little confused. Because just a few hours beforehand he’ll have been on his pirate vessel, The Good Ship Mathematics, in the middle of the Caribbean! Swept to your school by a Time Tornado, he’ll need the pupils’ help to get back to his own time and place. Are they up to the Challenge? And it’s a Challenge that will test their understanding of number, shape and direction to the max.
Captain Morgan and the Maths Monster
Using understanding of knowledge and shape to best a creature from the deep!
You’ve already helped Captain Richard Morgan crack The Pirate’s Challenge, so now he’s back with another mystery to solve – what exactly is the monster that’s been attacking the pirate village on Number Island? No-one’s ever seen it – but it’s left plenty of clues in its wake. By measuring its paw-print, examining its poo and analysing its bite, your pupils will be able to use our unique Shape Sets to create an accurate picture of the beast – and help Captain Morgan devise a cunning plan to defeat it!
The Captain’s Conundrum
A pirate-themed whole school maths challenge
Captain Richard Morgan, of the Good Ship Mathematics, has a conundrum … he knows that there’s treasure to be found on Cloud Island, he has a map – and he has a set of clues. But they’re clues he can make neither head nor tail of. He’ll meet all the children at an assembly and challenge them to conquer his conundrum.
During the course of the day, the Captain will give each year group a set of clues to unearth a particular piece of treasure. Then everyone reconvenes at the end of the day to share their findings. Content is in line with the National Curriculum requirements and will include different, age-appropriate activities for each year group.
Putting Science in context – with a real live pirate in school!
Blackbeard, Bartholemew Roberts, Anne Bonney and their ilk were undoubtedly skullduggerous scoundrels – but they also had to be sophisticated Science Investigators as they steered their way through the seven seas. But while our own travelling pirate, Captain Richard Morgan, has a strong grasp of science theory and fact, he’s less certain when it comes to the practicalities! So he’ll arrive in your school needing some grouding exploring such areas as floatation, forces, the use of Pirate Materials, navigation, nutrition and Pirate Science.
Navigating the stars – a beginner’s guide to black holes and supernova!
Our travelling pirate, Captain Richard Morgan, has a new ship – but the Solar Surfer sails through the stars, not the seas! And as the Solar Surfer is powered by solar waves, of course, it’s vital that the Captain understands the differences between Red Giants, White Dwarves and Black Holes. But that’s the problem: he doesn’t. So he’ll arrive at your school in search of help.
After working in small groups on an age-differentiated independent carousel of activities, pupils will have all the information they need to solve his problems for him. And they’ll do that by performing dramatic representations of a range of different possible life cycles for stars – and alerting the Captain as to exactly what he needs to look out for!
Each maths programmes explore different areas of the curriculum but include; additive and multiplicative reasoning, fractions, number patterns, mental and written calculation, elimination, 2D and 3D shapes, measurement, interpreting data, positional language, co-ordinates, problem-solving.
Each science programmes explore different areas of the curriculum but include; floatation, density, upthrust, nutrition, vitamins and natural medicines, the characteristics of stars, the life cycles of stars, characteristics of other bodies in space.To book this activity, please contact:
0151 708 8886
The STEM Directory is provided as a service to support you in finding enrichment opportunities. The activities are offered by external providers and are not endorsed by STEM Learning. We are not responsible for their content or delivery.
Grants for school
The Royal Institution runs two enrichment and enhancement grant schemes. Grants of up to £500 are available to UK-registered state schools to host a STEM activity selected from the STEM Directory.
There are a number of other organisations that offer grants to schools.
|Published||01 December 2017|
|Last modified||01 December 2017|
|Nature of scheme||In-school visit|
|Subject(s)||Mathematics, Science, Working scientifically|
|Age||4-5, 5-7, 7-11|
|Running times||A day|
Cost of a day from £395.00