Explore physical computing using the Crumble device and how the Teach Computing Curriculum can be used to engage students.
Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.
The Crumble Controller is an easy-to-use programmable device, ideal for physical computing in primary schools. It is capable of driving two motors. With 4 input / output terminals, children can connect LEDs, switches and other interesting add-ons.
During this CPD you’ll explore how Crumble can be used in the classroom, with blocks of code ‘snapping’ together in an easy-to-use, Scratch-like environment suitable for key stage 2. You’ll find out how to setup the device, how to make use of input and output terminals and explore how to use the device with children. The CPD will help you gain confidence in teaching using Crumble, and the free Teach Computing Curriculum.
The National Centre for Computing Education has developed a Crumble physical computing kit that can be borrowed from your local Computing Hub, following your CPD.
Who is it for?
This course is aimed at classroom teacher and subject leaders of computing, looking to develop physical computing approaches in the KS2 classroom.
How will you learn?
Hands-on experiential learning with the collaborative support of your peers, led by an experienced facilitator. The course will model teaching approaches that can be taken back to the classroom.
How long is this course?
This course consists of one 90 minute session.
By the end of this course you will be able to:
● Understand the impact physical computing has on engaging students in computing
● Lead children to create block based programs to control the Crumble
● Understand how the Teach Computing Curriculum unit can be delivered with the Crumble